ATS KURVET LIGHTING ARTIST
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Ryse: Son of Rome
I worked as an intern lighting artist at Crytek on Ryse: Son of Rome from October 2012 to August 2013.

During the employment I was responsible for lighting the first mission: The Beginning and the last mission: Son of Rome as well as the cinematics linked to those missions while following the art direction. Additionally I did in-engine renders for some of the marketing material, worked on developing the lighting pipeline with the other lighting artists and worked with the rendering engineers: giving feedback on the development of the physicalized shading pipeline and lighting features for the project.
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The Victory Hall inside Neros Palace in the first mission of the game.
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The interior of Neros Palace in the first mission of the game.
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Combat in front of the Palace in the first mission
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Forum area in the last mission.
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Entering the Riverside area in the last mission.
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Cinematic in the last missions Forum area.
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Cinematic in the Throne Room inside the Palace.
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Cinematic inside Neros Panic Room.
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Marketing shot from the Colosseum.
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Character renders for marketing.
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Key art shot for marketing. Post work on the in-engine render was done by Margaret Wuller.
Personal Work
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Personal project where I relit, partially redecorated and created and added additionl environmental effects to the Forest level that came with the Cryengine Free SDK.
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Personal project where I relit, partially redecorated and created and added additionl environmental effects to the Forest level that came with the Cryengine Free SDK.